{"id":303336521772,"title":"Codenames Duet","handle":"codenames-duet","description":"\u003cp\u003eCodenames Duet keeps the basic elements of Codenames � give one-word clues to try to get someone to identify your agents among those on the table � but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)\u003c\/p\u003e\n\n\u003cp\u003eTo set up play, lay out 25 word cards in a 5�5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5�5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!\u003c\/p\u003e\n\n\u003cp\u003eCollectively, you need to reveal all fifteen agents � without revealing either assassin or too many innocent bystanders � before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time - this is useful for going back to previous clues and finding ones they missed earlier.\u003c\/p\u003e","published_at":"2020-04-09T16:54:47+10:00","created_at":"2018-02-06T11:18:11+11:00","vendor":"Czech Games Edition","type":"Board \u0026 Card Games","tags":["Average Review Score_8","Award_2017 Golden Geek Best 2-Player Board Game Nominee","Award_2017 Golden Geek Best 2-Player Board Game Winner","Award_2017 Golden Geek Best Cooperative Game Nominee","Award_2017 Meeples' Choice Nominee","Award_2018 Origins Awards Best Family Game Nominee","Board or Card Game Type_Family Games","Board or Card Game Type_Party Games","Category_Card Game","Category_Deduction","Category_Spies\/Secret Agents","Category_Word Game","Family_Codenames","Game Complexity_Light","Game Designer_Scot Eaton","Game Designer_Vlaada Chvátil","Game Mechanic_Cooperative Play","Game Mechanic_Partnerships","Game Mechanic_Press Your Luck","Maximum Players_4 players","Minimum Age_12","Minimum Players_2 players","Playtime_30 to 60 min"],"price":4400,"price_min":4400,"price_max":4400,"available":true,"price_varies":false,"compare_at_price":0,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":2163129516076,"title":"Default","option1":"Default","option2":null,"option3":null,"sku":"CGE00040","requires_shipping":true,"taxable":true,"featured_image":{"id":917024047148,"product_id":303336521772,"position":1,"created_at":"2018-02-06T11:18:13+11:00","updated_at":"2020-01-24T16:00:34+11:00","alt":"Czech Games Edition Board \u0026 Card Games Codenames Duet","width":800,"height":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/Codenames_Duet.jpg?v=1579842034","variant_ids":[2163129516076]},"available":true,"name":"Codenames Duet","public_title":null,"options":["Default"],"price":4400,"weight":1000,"compare_at_price":0,"inventory_management":"shopify","barcode":"8594156310400","featured_media":{"alt":"Czech Games Edition Board \u0026 Card Games Codenames Duet","id":656945053798,"position":1,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/Codenames_Duet.jpg?v=1569025361"}},"requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/Codenames_Duet.jpg?v=1579842034","\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CGE00040-1.jpg?v=1588732819","\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CGE00040-2.jpg?v=1588732833"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/Codenames_Duet.jpg?v=1579842034","options":["Title"],"media":[{"alt":"Czech Games Edition Board \u0026 Card Games Codenames Duet","id":656945053798,"position":1,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/Codenames_Duet.jpg?v=1569025361"},"aspect_ratio":1.0,"height":800,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/Codenames_Duet.jpg?v=1569025361","width":800},{"alt":"Contents image","id":6851152085094,"position":2,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CGE00040-1.jpg?v=1588732807"},"aspect_ratio":1.0,"height":800,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CGE00040-1.jpg?v=1588732807","width":800},{"alt":"Highlight map image","id":6851152117862,"position":3,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CGE00040-2.jpg?v=1588732807"},"aspect_ratio":1.0,"height":800,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CGE00040-2.jpg?v=1588732807","width":800}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003eCodenames Duet keeps the basic elements of Codenames � give one-word clues to try to get someone to identify your agents among those on the table � but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)\u003c\/p\u003e\n\n\u003cp\u003eTo set up play, lay out 25 word cards in a 5�5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5�5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!\u003c\/p\u003e\n\n\u003cp\u003eCollectively, you need to reveal all fifteen agents � without revealing either assassin or too many innocent bystanders � before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time - this is useful for going back to previous clues and finding ones they missed earlier.\u003c\/p\u003e"}

Codenames Duet

Product Description
$44.00
Maximum quantity available reached.

Codenames Duet keeps the basic elements of Codenames � give one-word clues to try to get someone to identify your agents among those on the table � but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5�5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5�5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!

Collectively, you need to reveal all fifteen agents � without revealing either assassin or too many innocent bystanders � before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time - this is useful for going back to previous clues and finding ones they missed earlier.

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