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Across your workshop lie curious mementos, patient witnesses to a life colored by deep yearning. Was it for power? Gods, you were strong - wielding fantastic spells to uncover stranger truths, or to exert control over an increasingly alienating world. Or was it for human touch? All this, for connections that barely quenched your longing to belong.
Now, as you close this chapter of your life, you reflect on your storied past - its scars and regrets. You are the Magus, the Wizard of the Lonely Tower. With these pages, you will remember your story.
The Magus is a book that helps you tell a unique story about the quest for arcane mastery and the loneliness of power.
Your journal becomes the canvas for your character’s spells, thoughts, and memories. Sketch pictures, paste photos, collage, or simply write - set your own pace, from a single evening to several weeks of play.
This game is driven by prompts, attributes, and dice rolls. Track your aspects, test your power against increasingly difficult events, and make hard choices about how to manage your resources - or risk losing it all in a fiery calamity.
Unlike many solo journaling games, The Magus is crunchy: you’ll use all your dice to play and control your character, giving your narrative a strong mechanical backbone.
The Oracle is the card deck that will inspire you as you write your journal - the ultimate artifact and yield of the game. Combined with the countless prompt combinations, it makes every story fresh.
Magus Must Die: Brave the Lonely Tower alone, playing a line of Champions willing to die in order to topple the Magus at the top.